Latest news with #Luke"CCHyper"Feenan
Yahoo
28-02-2025
- Entertainment
- Yahoo
EA is releasing the source code for Command & Conquer and adding Steam Workshop support to further 'empower' the community to create content for the classic games
When you buy through links on our articles, Future and its syndication partners may earn a commission. The fully recovered source code for Command & Conquer is getting a public release Steam Workshop support for several Command & Conquer games has also been added A 'C&C Modding Support' pack for all games is also available for modding EA has announced that it's releasing the fully recovered source code for Command & Conquer. Luke "CCHyper" Feenan, a veteran of the Command & Conquer community, modder, and Admin of CnCNet, shared the details on behalf of the studio in a new Reddit post, confirming that the source code for Command & Conquer, aka Tiberian Dawn, C&C Red Alert, C&C Renegade, and C&C Generals + Zero Hour will be released to the public under the GPL license. In addition, Steam Workshop support will also be introduced for several Command & Conquer titles allowing users to upload their custom maps. These games include C&C Renegade, Generals and Zero Hour, C&C 3 Tiberium Wars and Kane's Wrath, Red Alert 3 and Uprising, and C&C 4 Tiberian Twilight. All Mission Editor and World Builder tools have also been updated, which means players can easily publish edited maps directly to the Steam Workshop. A 'C&C Modding Support' pack containing the source Xml, Schema, Script, Shader, and Map files for all the games using the SAGE engine will also be released for modders to access. "This has been another wish from the community for almost 15 years now so we're excited to finally make this happen, and we hope this helps you all in continuing to make amazing content and mods for the years to come These new initiatives were initially ideas proposed by Feenan, who was also a part of the development of the Command & Conquer Remastered Collection, following its release in 2020. "I know this will empower those in the community who continue to create content for these classic entries in the franchise, and I hope it will aid communities like CnCNet to continue to support these games and keep them playable for future generations to come," Feenan added. To celebrate the release of the source code, Command & Conquer Remastered Collection producer Jim Vassella shared that the team was able to discover and digitize some rare gameplay footage from the early development of C&C Renegade and C&C Generals. This footage is also now available in a compilation format for fans of the series to watch and enjoy. Best PC games 2025: the must-play titles you don't want to miss Xbox Game Studios boss says there are 'a bunch' of games yet to be revealed Metal Gear Solid Delta: Snake Eater's PC requirements confirm you'll need a high-end graphics card to run the game at its best settings
Yahoo
28-02-2025
- Entertainment
- Yahoo
EA is "releasing the fully recovered source code" for 4 classic Command & Conquer titles, and it's the best thing a major publisher can do for game preservation
When you buy through links on our articles, Future and its syndication partners may earn a commission. Back in 2020, alongside the Command & Conquer Remastered Collection, EA released a portion of the source code for Red Alert and the original game. Now, five years later, that code has been "fully recovered" and made public alongside the source code for Renegade and Generals. "Over the past year I have been working alongside the amazing C&C stakeholders here at EA to restore the Perforce source code archives for the C&C games back to buildable states, which now provides us with the ability to patch these classic games in a deeper way going forward," community veteran Luke "CCHyper" Feenan, who also worked with EA on the release of the Remastered Collection, says in today's announcement. "As a long time modder, it was amazing to finally get a chance to deep dive into the source code for these games and see how they work!" The full source code for all four games is now available on the EA GitHub page. Feenan notes that "for those of you in the community who know me, you will be familiar with my strong advocacy for video game preservation and my support for the video game open-source community." Indeed, the release of code like this is perhaps the best gesture a major publisher like EA can make toward game preservation. Remasters - like the Command & Conquer Remastered Collection itself - can help keep a game available to modern audiences, but technology is going to keep marching on, and someday the official versions C&C will almost certainly be left behind again. The release of source code like this gives the community incredible options to keep these games in working shape for years to come. But game preservation is also about more than just making sure everyday gamers can keep playing old classics. It's also about saving the history of how these games came to be. One of the big efforts of the Video Game History Foundation is preserving "source" - not just code, but the art and other assets used in a game's creation. Source code often offers some of the greatest insights available on a game's development, and it's equally valuable to modders and historians. For most publishers, the idea of "preservation" starts and ends with reselling old games back to you, which is why I'm so happy to see EA go the extra mile with Command & Conquer here. (If only it'd take that same step with The Sims.) Here's hoping more publishers follow that lead. Of course, the most immediate benefit of having source available is for modders, and there's more news on the modding front, too. EA is also enabling Steam Workshop support for Renegade, Generals, Tiberium Wars, Red Alert 3, and Tiberian Twilight, allowing you to easily download custom maps. The Mission Editor and World Builder tools have also been updated to let modders directly upload their creations to the Workshop. Command & Conquer remains a mainstay among the best RTS games.